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Master Control Structures in C: If-Else, Loops, and Switch Simplified

Have you ever wondered how programs decide what to do next? Welcome to the fourth post in our “C Programming Insights” series, where we’ll introduce you to control structures in C. These are the building blocks that give your programs the power to think and act logically. Let’s make your C skills smarter and sharper!

If-Else: Making Decisions

The if-else statement is like giving your program a brain—it lets it make decisions based on conditions.

Syntax:

if (condition) {  
    // Executes when condition is true  
} else {  
    // Executes when condition is false  
}  

Example:

#include <stdio.h>  

int main() {  
    int age;  
    printf("Enter your age: ");  
    scanf("%d", &age);  

    if (age >= 18) {  
        printf("You are eligible to vote!\n");  
    } else {  
        printf("Sorry, you are too young to vote.\n");  
    }  

    return 0;  
}  

Output:

Enter your age: 20  
You are eligible to vote!  

2. Loops: Automating Repetition

Loops allow your program to perform repetitive tasks without writing the same code again and again.

A. For Loop

Use it when you know how many times the loop should run.
Syntax:

for (initialization; condition; increment/decrement) {  
    // Code to execute  
}  

Example:

for (int i = 1; i <= 5; i++) {  
    printf("Hello, World! %d\n", i);  
} 

B. While Loop

Use it when you don’t know the number of repetitions beforehand.
Syntax:

while (condition) {  
    // Code to execute  
}  

Example:

int num = 1;  
while (num <= 5) {  
    printf("Number: %d\n", num);  
    num++;  
}  

C. Do-While Loop

Similar to while, but guarantees the code runs at least once.
Syntax:

do {  
    // Code to execute  
} while (condition);  

Example:

int num = 1;  
do {  
    printf("This is number: %d\n", num);  
    num++;  
} while (num <= 5);  

3. Switch: Simplifying Multi-Way Decisions

When you have multiple conditions to check, a switch statement is often cleaner than multiple if-else blocks.

Syntax:

switch (variable) {  
    case value1:  
        // Code for value1  
        break;  
    case value2:  
        // Code for value2  
        break;  
    default:  
        // Code if no cases match  
}  

Example:

#include <stdio.h>  

int main() {  
    int day;  
    printf("Enter a number (1-7) for the day of the week: ");  
    scanf("%d", &day);  

    switch (day) {  
        case 1: printf("Monday\n"); break;  
        case 2: printf("Tuesday\n"); break;  
        case 3: printf("Wednesday\n"); break;  
        case 4: printf("Thursday\n"); break;  
        case 5: printf("Friday\n"); break;  
        case 6: printf("Saturday\n"); break;  
        case 7: printf("Sunday\n"); break;  
        default: printf("Invalid day!\n");  
    }  

    return 0;  
}  

Output:

Enter a number (1-7) for the day of the week: 5  
Friday  

Why Are Control Structures Important?

  • They make your programs dynamic and interactive.
  • Simplify complex decisions and repetitions.
  • Help reduce repetitive coding.

Try This Challenge!

Write a program that:

  1. Asks the user to input a number.
  2. Prints “Fizz” if divisible by 3, “Buzz” if divisible by 5, and “FizzBuzz” if divisible by both.

What’s Next?

In the next post, we’ll explore functions in C—your ultimate tool to organize and reuse code like a pro. Stay tuned!


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